back case study // the deck of fates

A deck that rewrites campaigns needed a campaign of its own.

I designed and built the full crowdfunding page for the Deck of Fates: the narrative flow, the pledge architecture, and the gold-seamed look holding it all together.

clientamoirais · varun singh
partnerwrenegade crowdfunding
universecall to power
remitthe entire campaign page
Black and gold fate cards fanned out in one hand
01the job

One first impression, booked in advance.

The Deck of Fates is Varun Singh's play aid: a deck of illustrated Fate cards that lets a DM swap their random tables for a draw, so a planned campaign can turn into an open one mid-session. Amoirais brought me in alongside Wrenegade Crowdfunding to design the page that would carry it to backers.

The remit was the page in full: flow, sections, pledges, brand language. Every block had to teach a new system, show the object, and earn a stranger's pledge in one scroll.

And the dates were locked before I started. Manufacturing proofs and launch day were already set, so the page had to arrive finished. There was no second pass.

The Kickstarter page hero
02the deck

Start with the object.

Thirteen fates, four suits each, gold ink on black stock. The art was already this strong when I arrived, which set the bar: the page couldn't be the dullest thing in the room.

The Miracle card: a hand catching a falling blade The Doom card: horned skull over a chained chest The Genesis card: lilies growing from lightning roots The Ruin card: a monolith cracking in a storm The Wonder card: a hooded figure full of stars The card back: a serpent wrapped round a quill
03the look

Kintsugi, run as a design system.

The deck's world turns on broken things mended in gold, so the campaign borrowed the logic wholesale. Black marble, cracked seams, gold leaf pushed into the gaps. Every section break on the page is a fracture line, and the gold always runs through it.

It also had a second job: tying the deck back to its parent game, Call to Power, whose gold-on-black language we had already established. The campaign had to read as part of that universe without leaning on it for the sale.

The gold-leaf dice, black resin with real gold flake
04the page

A single scroll, built to keep a backer moving.

Teach the deck, show the goods, make the ask feel obvious. The opening runs as three beats, each one widening the promise.

Campaign section: sway fate in your favour
beat one · every decision
Campaign section: methods and madness
beat two · every session
Campaign section: let fate guide your quill
beat three · every campaign
pledge architecture

The pledge wall

Every tier in one look, priced so the middle feels obvious. Each line of every bundle is spelled out beneath the spread, which makes the most expensive ask on the page also the clearest.

The pledge tier table
the reward spread

The section that does the selling

The longest stretch of the page lays out every reward in the deck's own light: the gold-foil premium deck, the gold-leaf dice, the Call to Power Quickstart, the six-coin set, collaborator zines and the integrated DM screen.

The reward spread: deck, dice, quickstart, coins, zines and DM screen
the top tier

Framed like an event

The GM Bundle carries the full haul inside a cracked-gold border, with the price worn at the top like a badge. A top tier should feel like the main event, so this one got the biggest frame on the card.

The GM Bundle tier card
05the proof

Then show them it's real.

Renders make promises; photographs keep them. The goods were shot in the same black and gold the page is cut from.

The printed deck fanned in hand The Ruin card held up to the light Fate cards in a display stand The deck on the table, gilded edges showing
06the details

The Coins

The coinset got its own motion asset: showcasing a set of coins available to accompany the deck.

Human Made badge: this work was made by humans, no AI or machine generated works.

Made by humans

Near the foot of the page the palette flips to white for one stand out declaration: everything in this project was hand-made, with no AI or machine-generated work inside. A principle worth its own section.

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