user
experience.
The match structure is the foundation.
Websites, apps, product design, flows that respect the audience. Every beat earns the next; nothing is wasted and every payoff lands exactly where it should.
Good UX disappears. You only notice it the moment it breaks. I map the story a user is trying to tell, then clear everything out of their way so they can tell it. Structure first, polish second.
◆the case studywhere this craft carried a whole project
main event
Heels & Faces
My own wrestling TTRPG, where the character sheet does the teaching. I rebuilt it until a brand new player could learn the system and have a finished character in under fifteen minutes.
my own ttrpg · 2024, ongoing view case study →✦selected workclick any piece to open
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